![rpg maker mv lighting plugin rpg maker mv lighting plugin](https://i.ytimg.com/vi/E4LfmP47r2c/maxresdefault.jpg)
This is to let you set a default value if you ever decide to just cut the duration aspect out of the text codes to save time or to set up consistency. This is a section of mostly duration settings used by the various text codes made and used by this plugin. You don't have to adjust any of these settings since they'll work fine as they will scale to your game's resolution. You can make some smaller, some larger, some located on a higher Y position, and how they're anchored at the base. You can set where each bust is located on the screen and the settings that apply to them. If you want to make something persist, I would recommend using pictures. That also means that saving while a bust is on the screen will not have them persist either as you would have to change scene to save. This means if you go to a different map or enter a menu, the busts will disappear from the screen. They will NOT persist through a scene change. Since the Message Window is located above pictures, that means the message bust is located above them, too.īusts are temporal. The message bust is located in front of the Message Window but behind the Message Window's text. Screen busts are located behind pictures. By making busts separate sprites from pictures, there are less issues, too. While some of these options can be done through Show Picture event commands, having too many pictures on the screen can cause performance dips. This plugin supports one bust on the Message Window and ten other busts on the screen behind it.īusts can move, fade in and out, change opacity, slide in and out, mirror themselves, change scale, and have tones applied to them. You can control all bust functions from either the Show Text event command itself or through Script Calls.
#Rpg maker mv lighting plugin code
Please download the source code and override the old one.This plugin adds bust support to RPG Maker MV's message system.
![rpg maker mv lighting plugin rpg maker mv lighting plugin](https://img.itch.zone/aW1nLzE0NTg5MTguanBn/original/iPLxpg.jpg)
The plugin in the demo folder is maybe the outdated version (if the demo version not match the source code version). If you want to support me, I would suggest using PayPal instead of itch.io :>.
![rpg maker mv lighting plugin rpg maker mv lighting plugin](https://i.ytimg.com/vi/ER1ZvfAjUXc/mqdefault.jpg)
If you're interested in this plugin, you can find more information about it in the forums post! :3. More are waiting for you to be discovered! You can easily enable/disable and change their settings in the plugin manager or dynamically though command / script. Intensity lighting filter and soft shadow filter already implemented, create the best quality for both lighting and shadow. It tend to create best visually correct shadow as possible, while still easy to use for beginner and flexible to use for advanced. Ultra 2.5D shadow is implemented, and give you most flexibility over it settings. You can also turning it and its shadow on/off dynamically too. Every light have it own ids, and you can use them for dynamically animate your lighting, like its offset, radius, angle, and color, using plugin command / script call. The event lighting automatically follow character (event, player etc.) position, and direction if you specified it to. Two type of lights: Character Lighting and Custom Lighting. Then you can use these lights note-tags or event's comment, with or without additional parameters to override your default settings. GUI Editor in development.
![rpg maker mv lighting plugin rpg maker mv lighting plugin](https://victorenginescripts.files.wordpress.com/2015/11/lighteffect.png)
Create your base lights from plugin manager. It have been optimized heavily to focus in quality, performance, and flexibility. After lots of failure in quality and performance, now I can finally, introduce to you, Shora Lighting Plugin, with real-time dynamic shadow and lighting. This is my first graphics plugin for RPG Maker MV/MZ, began developed since 3/2020. ShoraLightingSystem, written in JavaScript, is a plug-in developed by Shora to provide dynamic lighting to RPG Maker MV/MZ engine, intended to be easiest to start and most flexible when advanced! Introduction